reroute stream through here
ALM
Corrected
SJB
Verified - ALM
Reroute stream around the ridge
reroute stream to be inside of the flooding
fix stream exit using the depth grid
reroute stream inside of the flooding
Connect using depth grid or reroute stream
Example of the weird export issue we saw in MDRW5. Not fixable but just calling out. I saw a couple of other examples too.
reshaped to be more consistent with terrain.
reroute stream to remove this stream exit
reroute stream inside of the stream
adjusted
fill pond
SCON2/SCON3 0.2pct tie in - fill holes
SCON01/SCON02 10pct tie in - Clean up this tie in
Grids tie-in not needed for 10p
SCON01/SCON02 10pct tie in - Delete the SCON01 poly here
10pct tie in for all internal work areas - Looks like SCON01 polys have not been smoothed/simplified while the SCON02 and SCON03 have been. Does this need to be fixed?
All are unsmoothed
SCON01/SCON03 10 pct tie in - This spot has not been tied in
I sent wrong 10pct files for qc, will send correct ones for backcheck
Correct 10pct files received - ALM
SCON01/SCON03 10 pct tie in - Clean up this tie in
Correct files included for backcheck
SCON/MCON 1pct tie in - Reshape this poly to edge match
SCON/MCON 1pct tie in - Reshape here to look more natural
SCON/MCON 1pct tie in - Tie in not within .5 ft tolerance
SCON/MCON1pct tie in -Tie in not with .5 ft tolerance
SCON/MCON 1pct tie in -Delete one of these polys
Deleted SCON poly
Verified- ALM
SCON/MCON 0.2pct tie in - Make this area look more natural
Filled in this area/hole
SCON/MCON 0.2 tie in -Delete one of these polys
SCON poly not edge matched to the 0.2pct -ALM
SCON/MCON 0.2pct tie in - Delete this SCON poly
SCON/MCON 0.2pct tie in - Delete this SCON poly sliver
Deleted
No scon poly present
SCON/Upper Devils 1pct tie in - Make the SCON poly flush with the Upper Devils poly. The gap might not create any holes but to be safe make the edit.
SCON/Upper Devils 1pct tie in - Delete this Upper Devils poly
SCON/Upper Devils 1pct tie in - Delete these Upper Devils polys
SCON/Upper Devils 1pct tie in - Reshape the SCON poly to remove this bulge
SCON/Upper Devils 1pct tie in - Reshape poly to look more natural
SCON/Upper Devils 1pct tie in - Reshape to edge match
SCON/Upper Devils 1pct tie in - Delete this SCON poly
SCON/Upper Devils 0.2pct tie in - Tie in not within .5 ft tolerance here
SCON/Upper Devils 1pct tie in - Delete one of these polys
SCON/Upper Devils 0.2pct tie in - This area isn't tied in
SCON/Upper Devils 0.2pct tie in - Reshape this poly to edge match
SCON/Upper Devils 0.2pct tie in - Delete this SCON poly
Verified -ALM
Adjusted tie-in
SCON/Upper Devils 0.2pct tie in - Tie in not within .5 ft tolerance in this tiny spot
SCON/Upper Devils 0.2pct tie in - Move this tie in spot here. The part to the left of this poly might not be within .5 ft tolerance. Hard to tell because of NoData cells but looking at the contours this way seems more likely to be in tolerance.
Agree - adjusted
SCON/Upper Devils 0.2pct tie in - Reshape to look natural
Reshaped
SCON/Upper Devils 0.2pct tie in - Delete Upper Devils poly here
SCON/Upper Devils 0.2pct tie in - Delete poly from either SCON or Upper Devils
SCON/Upper Devils 0.2pct tie in - Delete these SCON polys
SCON/Upper Devils 0.2pct tie in -Should this be deleted?
Good point, makes sense to delete since all other data in this area in UD
Area a part of San Saba, no tie-in needed
SCON/Upper Devils 10pct tie in - 10pct is not tied in yet. SCON2 seems to have been clipped to the HUC.
10pct polys to be clipped at huc boundary
MCON/Upper Devils 10pct tie in - 10pct is not tied in yet.
SCON/NCON All Fld Events - Tie ins need to be completed before QC can be performed.
Completed
SCON/CONC All Fld Events - Concho copy to SCON polys need to be created before QC can be performed.